| // Copyright (c) 2001-2010, Purdue University. All rights reserved. | |
| // Copyright (C) 2015 Apple Inc. All rights reserved. | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above copyright | |
| // notice, this list of conditions and the following disclaimer in the | |
| // documentation and/or other materials provided with the distribution. | |
| // * Neither the name of the Purdue University nor the | |
| // names of its contributors may be used to endorse or promote products | |
| // derived from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
| // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY | |
| // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
| // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| function Simulator(numAircraft) { | |
| this._aircraft = []; | |
| for (var i = 0; i < numAircraft; ++i) | |
| this._aircraft.push(new CallSign("foo" + i)); | |
| } | |
| Simulator.prototype.simulate = function(time) { | |
| var frame = []; | |
| for (var i = 0; i < this._aircraft.length; i += 2) { | |
| frame.push({ | |
| callsign: this._aircraft[i], | |
| position: new Vector3D(time, Math.cos(time) * 2 + i * 3, 10) | |
| }); | |
| frame.push({ | |
| callsign: this._aircraft[i + 1], | |
| position: new Vector3D(time, Math.sin(time) * 2 + i * 3, 10) | |
| }); | |
| } | |
| return frame; | |
| }; | |