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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
"use strict";
class PlayerExpectation
{
constructor(wins, handTypeCounts)
{
this._wins = wins;
this._handTypeCounts = handTypeCounts;
}
validate(player)
{
if (player.wins != this._wins)
throw "Expected " + player.name + " to have " + this._wins + ", but they have " + player.wins;
let actualHandTypeCounts = player.handTypeCounts;
if (this._handTypeCounts.length != actualHandTypeCounts.length)
throw "Expected " + player.name + " to have " + this._handTypeCounts.length + " hand types, but they have " + actualHandTypeCounts.length;
for (let handTypeIdx = 0; handTypeIdx < this._handTypeCounts.length; handTypeIdx++) {
if (this._handTypeCounts[handTypeIdx] != actualHandTypeCounts[handTypeIdx]) {
throw "Expected " + player.name + " to have " + this._handTypeCounts[handTypeIdx] + " " + PlayerExpectation._handTypes[handTypeIdx] + " hands, but they have " + actualHandTypeCounts[handTypeIdx];
}
}
}
}
PlayerExpectation._handTypes = [
"High Cards",
"Pairs",
"Two Pairs",
"Three of a Kinds",
"Straights",
"Flushes",
"Full Houses",
"Four of a Kinds",
"Straight Flushes",
"Royal Flushes"
];
var playerExpectations = [];
playerExpectations.push(new PlayerExpectation(60120, [120600, 102000, 10080, 5040, 1440, 360, 480, 0, 0, 0]));
playerExpectations.push(new PlayerExpectation(60480, [120360, 99600, 11760, 6120, 1200, 360, 480, 120, 0, 0]));
playerExpectations.push(new PlayerExpectation(61440, [121200, 99720, 11040, 6120, 1080, 480, 360, 0, 0, 0]));
playerExpectations.push(new PlayerExpectation(57960, [121320, 100440, 11040, 5760, 840, 480, 120, 0, 0, 0]));