Update emsdk version from f1215009 to ed44e9ca (#27474) This is an automatic change generated by tools/maint/rebaseline_tests.py --update-emsdk. emsdk version updated: f1215009 => ed44e9ca The following revisions were included in this update: ``` - ed44e9ca Roll llvm-project from eda2fb2d414a to d9e699957d02 (17 revisions) - 569e61d6 Roll emscripten from 7affccecb7d4 to 349bde960bd7 (1 revision) - 51e6ad77 Roll llvm-project from 93a1495bccc3 to eda2fb2d414a (33 revisions) - cd791fb0 Roll emscripten from b6ca1fe338eb to 7affccecb7d4 (2 revisions) - 372c4732 Roll binaryen from b8f91600f547 to 33abc59a3ba7 (1 revision) - 22804bf6 Roll emscripten from 7bc2c09998c8 to b6ca1fe338eb (3 revisions) - 7d3fd4ac Roll binaryen from d78c2455f33e to b8f91600f547 (2 revisions) - 1edb7def Roll llvm-project from d73beb2ee622 to 93a1495bccc3 (59 revisions) - 1a1b1ecf Roll v8 from ade6975ecaad to 2ad1b92f41e8 (21 revisions) - a0a3ee92 Roll emscripten from 39a0a85c7cf9 to 7bc2c09998c8 (3 revisions) - 5a77ab77 Roll binaryen from bbfbb2531cdf to d78c2455f33e (8 revisions) - 9143af9c Roll llvm-project from 81cd5b6217f1 to d73beb2ee622 (30 revisions) - b3578c46 Roll llvm-project from 7fc837632399 to 81cd5b6217f1 (34 revisions) ``` Full log: https://chromium.googlesource.com/emscripten-releases/+log/f1215009..ed44e9ca Co-authored-by: emscripten-bot <emscripten-bot@users.noreply.github.com>
Main project page: https://emscripten.org
Chromium builder status: emscripten-releases
Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes.
Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too!
While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten target).
For detailed instructions and tutorials, visit the Emscripten Website.
There are two primary ways to install Emscripten:
Using the Emscripten SDK (emsdk) (Recommended) The easiest way to get started is by using the Emscripten SDK. Follow the instructions on the downloads page to install it.
From a Git Checkout (Manual Installation) If you have cloned the repository from Git, you can install the dependencies manually and then run the bootstrap script:
./bootstrap.py
For more details, see the developer guide.
Run emcc like you would gcc or clang:
$ emcc hello.c -o hello.js $ node hello.js Hello, world!
Emscripten will compile your code into a WebAssembly module along with a JavaScript file that can load and run it. You can then run the resulting JavaScript in your browser or under Node.js (or Deno or Bun).
Emscripten can also generate a sample HTML page that then loads the JavaScript:
$ emcc hello.c -o hello.html
You can then serve the generated hello.html using the emrun tool, or a web server of your choosing.
For information on how to contribute to the project, see CONTRIBUTING.md and the Contributing section on the website.
Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License.
Both are permissive open source licenses, with little if any practical difference between them.
The reason for offering both is that (1) the MIT license is well-known and suitable for a compiler toolchain, while (2) LLVM‘s original license, the University of Illinois/NCSA Open Source License, was also offered to allow Emscripten’s code to be integrated upstream into LLVM. The second reason became less important after Emscripten switched to the LLVM wasm backend, at which point there isn't any code we expect to move back and forth between the projects; also, LLVM relicensed to Apache 2.0 + exceptions meanwhile. In practice you can just consider Emscripten as MIT licensed (which allows you to do pretty much anything you want with a compiler, including commercial and non-commercial use).
See LICENSE for the full content of the licenses.