| commit | 5647eb4dbab5d28fac36ef97f194bb33e961f31f | [log] [tgz] |
|---|---|---|
| author | Ingvar Stepanyan <[email protected]> | Tue Sep 12 00:26:48 2023 |
| committer | Ingvar Stepanyan <[email protected]> | Tue Sep 12 00:26:48 2023 |
| tree | d8bc72f677d5ffef59496ca7fe1170c0b88776a5 | |
| parent | dec7f7d6578e87cbad1fcc436646fb7834126d9e [diff] |
Don't mark proxy async funcs as Asyncify In #19093 both async functions and functions marked with `NAME__async: true` were marked as functions to be processed by Asyncify. However, looking at usages, standalone async functions are currently used with emscripten_proxy_finish-based callbacks and not with Asyncify. Besides, such functions can't work with Asyncify unless we add automatic `Asyncify.handleAsync` wrapping around each such function as well. We could do that, but given that there are already is some confusion around what async means for any particular function, it seems better to keep explicit calls to `emscripten_proxy_finish` and `Asyncify.handleAsync` correspondingly. Hence, in this PR I'm not adding more automatic wrapping but instead just removing the assumption for standalone async functions which should somewhat reduce code size as they will no longer be Asyncify-ed when not necessary.
Main project page: https://emscripten.org
Chromium builder status: emscripten-releases
Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes.
Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too!
While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets).
Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License.
Both are permissive open source licenses, with little if any practical difference between them.
The reason for offering both is that (1) the MIT license is well-known and suitable for a compiler toolchain, while (2) LLVM‘s original license, the University of Illinois/NCSA Open Source License, was also offered to allow Emscripten’s code to be integrated upstream into LLVM. The second reason became less important after Emscripten switched to the LLVM wasm backend, at which point there isn't any code we expect to move back and forth between the projects; also, LLVM relicensed to Apache 2.0 + exceptions meanwhile. In practice you can just consider Emscripten as MIT licensed (which allows you to do pretty much anything you want with a compiler, including commercial and non-commercial use).
See LICENSE for the full content of the licenses.