| /* |
| * Copyright 2021 WebAssembly Community Group participants |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "literal.h" |
| |
| #include "random.h" |
| |
| namespace wasm { |
| |
| Random::Random(std::vector<char>&& bytes_, FeatureSet features) |
| : bytes(std::move(bytes_)), features(features) { |
| // Ensure there is *some* input to be read. |
| if (bytes.empty()) { |
| bytes.push_back(0); |
| } |
| } |
| |
| int8_t Random::get() { |
| if (pos == bytes.size()) { |
| // We ran out of input; go back to the start for more. |
| finishedInput = true; |
| pos = 0; |
| xorFactor++; |
| } |
| return bytes[pos++] ^ xorFactor; |
| } |
| |
| int16_t Random::get16() { |
| auto temp = uint16_t(get()) << 8; |
| return temp | uint16_t(get()); |
| } |
| |
| int32_t Random::get32() { |
| auto temp = uint32_t(get16()) << 16; |
| return temp | uint32_t(get16()); |
| } |
| |
| int64_t Random::get64() { |
| auto temp = uint64_t(get32()) << 32; |
| return temp | uint64_t(get32()); |
| } |
| |
| float Random::getFloat() { return Literal(get32()).reinterpretf32(); } |
| |
| double Random::getDouble() { return Literal(get64()).reinterpretf64(); } |
| |
| uint32_t Random::upTo(uint32_t x) { |
| if (x == 0) { |
| return 0; |
| } |
| uint32_t raw; |
| if (x <= 255) { |
| raw = get(); |
| } else if (x <= 65535) { |
| raw = get16(); |
| } else { |
| raw = get32(); |
| } |
| auto ret = raw % x; |
| // use extra bits as "noise" for later |
| xorFactor += raw / x; |
| return ret; |
| } |
| |
| } // namespace wasm |