| <!DOCTYPE html> | |
| <!-- | |
| Tests that AudioBufferSourceNode supports loop-points with .loopStart and .loopEnd. | |
| --> | |
| <html> | |
| <head> | |
| <script type="text/javascript" src="resources/audio-testing.js"></script> | |
| </head> | |
| <body> | |
| <script> | |
| window.onload = init; | |
| var sampleRate = 44100.0; | |
| var numberOfNotes = 72; // play over a 6 octave range | |
| var noteDuration = 0.100; | |
| var noteSpacing = noteDuration + 0.005; // leave 5ms of silence between each "note" | |
| var lengthInSeconds = numberOfNotes * noteSpacing; | |
| var context = 0; | |
| var buffer = 0; | |
| function createTestBuffer(frequency, sampleRate) { | |
| // Create a buffer containing two periods at this frequency. | |
| // The 1st half is a pure sine wave period scaled by a linear ramp from 0 -> 1. | |
| // The 2nd half of the buffer corresponds exactly to one pure sine wave period. | |
| var onePeriodDuration = 1 / frequency; | |
| var sampleFrameLength = 2 * onePeriodDuration * sampleRate; | |
| var audioBuffer = context.createBuffer(1, sampleFrameLength, sampleRate); | |
| var n = audioBuffer.length; | |
| var channelData = audioBuffer.getChannelData(0); | |
| for (var i = 0; i < n; ++i) { | |
| var sample = Math.sin(frequency * 2.0*Math.PI * i / sampleRate); | |
| // Linear ramp from 0 -> 1 for the first period. | |
| // Stay at 1 for the 2nd period. | |
| var scale = i < n / 2 ? i / (n / 2) : 1; | |
| sample *= scale; | |
| channelData[i] = sample; | |
| } | |
| return audioBuffer; | |
| } | |
| function playNote(time, duration, playbackRate) { | |
| var source = context.createBufferSource(); | |
| source.buffer = buffer; | |
| source.playbackRate.value = playbackRate; | |
| var gainNode = context.createGain(); | |
| source.connect(gainNode); | |
| gainNode.connect(context.destination); | |
| // Loop the 2nd half of the buffer. | |
| // We should be able to hear any problems as glitches if the looping incorrectly indexes to | |
| // anywhere outside of the desired loop-points, since only the 2nd half is a perfect sine-wave cycle, | |
| // while the 1st half of the buffer contains a linear ramp of a sine-wave cycle. | |
| source.loop = true; | |
| source.loopStart = 0.5 * buffer.duration; | |
| source.loopEnd = buffer.duration; | |
| // Play for the given duration. | |
| source.start(time); | |
| source.stop(time + duration); | |
| // Apply a quick linear fade-out to avoid a click at the end of the note. | |
| gainNode.gain.value = 1; | |
| gainNode.gain.setValueAtTime(1, time + duration - 0.005); | |
| gainNode.gain.linearRampToValueAtTime(0, time + duration); | |
| } | |
| function init() { | |
| if (!window.testRunner) | |
| return; | |
| // Create offline audio context. | |
| context = new webkitOfflineAudioContext(2, sampleRate * lengthInSeconds, sampleRate); | |
| // Create the test buffer. | |
| // We'll loop this with the loop-points set for the 2nd half of this buffer. | |
| buffer = createTestBuffer(440.0, sampleRate); | |
| // Play all the notes as a chromatic scale. | |
| for (var i = 0; i < numberOfNotes; ++i) { | |
| var time = i * noteSpacing; | |
| var semitone = i - numberOfNotes/2; // start three octaves down | |
| // Convert from semitone to rate. | |
| var playbackRate = Math.pow(2, semitone / 12); | |
| playNote(time, noteDuration, playbackRate); | |
| } | |
| context.oncomplete = finishAudioTest; | |
| context.startRendering(); | |
| testRunner.waitUntilDone(); | |
| } | |
| </script> | |
| </body> | |
| </html> |