| /* | |
| * Copyright 2018 Google Inc. All rights reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // import the flatbuffers runtime library | |
| extern crate flatbuffers; | |
| // import the generated code | |
| #[allow(dead_code, unused_imports)] | |
| #[allow(clippy::all)] | |
| mod rust_generated; | |
| pub use rust_generated::my_game::sample::{ | |
| Color, Equipment, Monster, MonsterArgs, Vec3, Weapon, WeaponArgs, | |
| }; | |
| // Example how to use FlatBuffers to create and read binary buffers. | |
| #[allow(clippy::float_cmp)] | |
| fn main() { | |
| // Build up a serialized buffer algorithmically. | |
| // Initialize it with a capacity of 1024 bytes. | |
| let mut builder = flatbuffers::FlatBufferBuilder::with_capacity(1024); | |
| // Serialize some weapons for the Monster: A 'sword' and an 'axe'. | |
| let weapon_one_name = builder.create_string("Sword"); | |
| let weapon_two_name = builder.create_string("Axe"); | |
| // Use the `Weapon::create` shortcut to create Weapons with named field | |
| // arguments. | |
| let sword = | |
| Weapon::create(&mut builder, &WeaponArgs { name: Some(weapon_one_name), damage: 3 }); | |
| let axe = Weapon::create(&mut builder, &WeaponArgs { name: Some(weapon_two_name), damage: 5 }); | |
| // Name of the Monster. | |
| let name = builder.create_string("Orc"); | |
| // Inventory. | |
| let inventory = builder.create_vector(&[0u8, 1, 2, 3, 4, 5, 6, 7, 8, 9]); | |
| // Create a FlatBuffer `vector` that contains offsets to the sword and axe | |
| // we created above. | |
| let weapons = builder.create_vector(&[sword, axe]); | |
| // Create the path vector of Vec3 objects: | |
| //let x = Vec3::new(1.0, 2.0, 3.0); | |
| //let y = Vec3::new(4.0, 5.0, 6.0); | |
| //let path = builder.create_vector(&[x, y]); | |
| // Note that, for convenience, it is also valid to create a vector of | |
| // references to structs, like this: | |
| // let path = builder.create_vector(&[&x, &y]); | |
| // Create the monster using the `Monster::create` helper function. This | |
| // function accepts a `MonsterArgs` struct, which supplies all of the data | |
| // needed to build a `Monster`. To supply empty/default fields, just use the | |
| // Rust built-in `Default::default()` function, as demonstrated below. | |
| let orc = Monster::create( | |
| &mut builder, | |
| &MonsterArgs { | |
| pos: Some(&Vec3::new(1.0f32, 2.0f32, 3.0f32)), | |
| mana: 150, | |
| hp: 80, | |
| name: Some(name), | |
| inventory: Some(inventory), | |
| color: Color::Red, | |
| weapons: Some(weapons), | |
| equipped_type: Equipment::Weapon, | |
| equipped: Some(axe.as_union_value()), | |
| //path: Some(path), | |
| ..Default::default() | |
| }, | |
| ); | |
| // Serialize the root of the object, without providing a file identifier. | |
| builder.finish(orc, None); | |
| // We now have a FlatBuffer we can store on disk or send over a network. | |
| // ** file/network code goes here :) ** | |
| // Instead, we're going to access it right away (as if we just received it). | |
| // This must be called after `finish()`. | |
| let buf = builder.finished_data(); // Of type `&[u8]` | |
| // Get access to the root: | |
| let monster = flatbuffers::root::<Monster>(buf).unwrap(); | |
| // Get and test some scalar types from the FlatBuffer. | |
| let hp = monster.hp(); | |
| let mana = monster.mana(); | |
| let name = monster.name(); | |
| assert_eq!(hp, 80); | |
| assert_eq!(mana, 150); // default | |
| assert_eq!(name, Some("Orc")); | |
| // Get and test a field of the FlatBuffer's `struct`. | |
| assert!(monster.pos().is_some()); | |
| let pos = monster.pos().unwrap(); | |
| let x = pos.x(); | |
| let y = pos.y(); | |
| let z = pos.z(); | |
| assert_eq!(x, 1.0f32); | |
| assert_eq!(y, 2.0f32); | |
| assert_eq!(z, 3.0f32); | |
| // Get an element from the `inventory` FlatBuffer's `vector`. | |
| assert!(monster.inventory().is_some()); | |
| let inv = monster.inventory().unwrap(); | |
| let third_item = inv.get(2); | |
| assert_eq!(third_item, 2); | |
| // Get and test the `weapons` FlatBuffers's `vector`. | |
| assert!(monster.weapons().is_some()); | |
| let weps = monster.weapons().unwrap(); | |
| //let weps_len = weps.len(); | |
| let wep2 = weps.get(1); | |
| let second_weapon_name = wep2.name(); | |
| let second_weapon_damage = wep2.damage(); | |
| assert_eq!(second_weapon_name, Some("Axe")); | |
| assert_eq!(second_weapon_damage, 5); | |
| // Get and test the `Equipment` union (`equipped` field). | |
| assert_eq!(monster.equipped_type(), Equipment::Weapon); | |
| let equipped = monster.equipped_as_weapon().unwrap(); | |
| let weapon_name = equipped.name(); | |
| let weapon_damage = equipped.damage(); | |
| assert_eq!(weapon_name, Some("Axe")); | |
| assert_eq!(weapon_damage, 5); | |
| // Get and test the `path` FlatBuffers's `vector`. | |
| //assert_eq!(monster.path().unwrap().len(), 2); | |
| //assert_eq!(monster.path().unwrap()[0].x(), 1.0); | |
| //assert_eq!(monster.path().unwrap()[1].x(), 4.0); | |
| println!("The FlatBuffer was successfully created and accessed!"); | |
| dbg!(monster); | |
| } | |
| #[cfg(test)] | |
| #[test] | |
| fn test_main() { | |
| main() | |
| } |