| <!doctype html> | |
| <title>Geometry APIs spec examples</title> | |
| <script src=/resources/testharness.js></script> | |
| <script src=/resources/testharnessreport.js></script> | |
| <link rel=help href="https://drafts.fxtf.org/geometry/"> | |
| <script> | |
| test(() => { | |
| var point = new DOMPoint(5, 4); | |
| var matrix = new DOMMatrix([2, 0, 0, 2, 10, 10]); | |
| var transformedPoint = point.matrixTransform(matrix); | |
| // The point variable is set to a new DOMPoint object with x coordinate initialized to 5 and y | |
| // coordinate initialized to 4. | |
| assert_equals(point.x, 5, 'point.x'); | |
| assert_equals(point.y, 4, 'point.y'); | |
| assert_equals(point.z, 0, 'point.z'); | |
| assert_equals(point.w, 1, 'point.w'); | |
| // This new DOMPoint is now scaled and the translated by matrix. This resulting transformedPoint | |
| // has the x coordinate 20 and y coordinate 18. | |
| assert_equals(transformedPoint.x, 20, 'transformedPoint.x'); | |
| assert_equals(transformedPoint.y, 18, 'transformedPoint.x'); | |
| assert_equals(transformedPoint.z, 0, 'transformedPoint.z'); | |
| assert_equals(transformedPoint.w, 1, 'transformedPoint.w'); | |
| }, 'matrixTransform'); | |
| test(() => { | |
| var point = new DOMPoint(2, 0); | |
| var quad1 = new DOMQuad(point, {x: 12, y: 0}, {x: 12, y: 10}, {x: 2, y: 10}); | |
| // The attribute values of the resulting DOMQuad quad1 above are also equivalent to the attribute | |
| // values of the following DOMQuad quad2: | |
| var rect = new DOMRect(2, 0, 10, 10); | |
| var quad2 = DOMQuad.fromRect(rect); | |
| for (var p of ['p1', 'p2', 'p3', 'p4']) { | |
| for (var attr of ['x', 'y', 'z', 'w']) { | |
| assert_equals(quad2[p][attr], quad1[p][attr], `${p}.${attr}`); | |
| } | |
| } | |
| }, 'DOMQuad'); | |
| test(() => { | |
| var quad = new DOMQuad({x: 40, y: 25}, {x: 180, y: 8}, {x: 210, y: 150}, {x: 10, y: 180}); | |
| // <circle cx="40" cy="25" r="3" fill="rgb(204, 51, 51)"/> | |
| assert_equals(quad.p1.x, 40, 'p1.x'); | |
| assert_equals(quad.p1.y, 25, 'p1.y'); | |
| // <circle cx="180" cy="8" r="3" fill="rgb(204, 51, 51)"/> | |
| assert_equals(quad.p2.x, 180, 'p2.x'); | |
| assert_equals(quad.p2.y, 8, 'p2.y'); | |
| // <circle cx="210" cy="150" r="3" fill="rgb(204, 51, 51)"/> | |
| assert_equals(quad.p3.x, 210, 'p3.x'); | |
| assert_equals(quad.p3.y, 150, 'p3.y'); | |
| // <circle cx="10" cy="180" r="3" fill="rgb(204, 51, 51)"/> | |
| assert_equals(quad.p4.x, 10, 'p4.x'); | |
| assert_equals(quad.p4.y, 180, 'p4.y'); | |
| var bounds = quad.getBounds(); | |
| // <rect x="10" y="8" width="200" height="172" fill="none" stroke="black" stroke-dasharray="3 2"/> | |
| assert_equals(bounds.x, 10, 'bounds.x'); | |
| assert_equals(bounds.y, 8, 'bounds.x'); | |
| assert_equals(bounds.width, 200, 'bounds.width'); | |
| assert_equals(bounds.height, 172, 'bounds.height'); | |
| }, 'DOMQuad irregular'); | |
| test(() => { | |
| // In this example, a matrix is created and several 2D transformation methods are called: | |
| var matrix = new DOMMatrix(); | |
| matrix.scaleSelf(2); | |
| matrix.translateSelf(20,20); | |
| assert_equals(matrix.toString(), "matrix(2, 0, 0, 2, 40, 40)"); | |
| }, 'DOMMatrix 2D transformation'); | |
| test(() => { | |
| // In the following example, a matrix is created and several 3D transformation methods are called: | |
| var matrix = new DOMMatrix(); | |
| matrix.scale3dSelf(2); | |
| assert_equals(matrix.toString(), "matrix3d(2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1)"); | |
| }, 'DOMMatrix 3D transformation'); | |
| test(() => { | |
| // This example will throw an exception because there are non-finite values in the matrix. | |
| var matrix = new DOMMatrix([NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN, NaN]); | |
| assert_throws_dom("InvalidStateError", () => { var string = matrix + " Batman!"; }); | |
| }, 'DOMMatrix NaN'); | |
| test(() => { | |
| var matrix = new DOMMatrix(); | |
| matrix.translateSelf(20, 20); | |
| matrix.scaleSelf(2); | |
| matrix.translateSelf(-20, -20); | |
| // is equivalent to: | |
| var matrix2 = new DOMMatrix(); | |
| matrix2.translateSelf(20, 20).scaleSelf(2).translateSelf(-20, -20); | |
| assert_equals(matrix.toString(), matrix2.toString()); | |
| }, 'DOMMatrix mutable'); | |
| </script> |